Under 23 hours to go….base code
Like I said in my entry earlier this week, I’ll be using code from the book Killer Game Programming in Java. I took the example from Chapter 12 and stripped out all the game logic, graphics and sounds,...
View ArticleDeclaration of Intent to Participate in LD48_15
Oh wow. I’ve been looking forward to this over the past month. I even blocked off time on the calendar and made sure that no other events were being held. No baseball games to attend. No weddings....
View ArticleLoneStranger’s Basecode
It’s generally the same basecode that I’ve used for the past few compos. After each compo though I go through and find the things that make it more robust and they get to live on. Here’s the latest...
View ArticleLD48 #16 Will Include a Lone Stranger
Like a broken record, my Java basecode for the Ludum Dare 48 Hour Game Programming Competition #16 is largely the same as the past two three four five competitions. I haven’t made any changes to it...
View ArticleGetting ready…
This is gonna be my third LD. I’m pretty excited and I hope the theme is not gonna be Twilight Fandom. Here are the tools that I’m going to use: Compiler: FreePascal 2.4.0rc Target platforms: Windows,...
View ArticleWoo
Hey, I’m Jonathan Whiting, aka/formerly MrPiglet. Haven’t done one of these seriously since LD13 (Roads), though I’ve often meant to other commitments kept getting in the way. Seems I’ve got a...
View ArticleLD17 thee I shall finish
I think I can call myself a veteran now as this will be my 5th Ludum Dare. My best entry to date was LD12 Stacker by far. My goal for LD17 is to surpass Stacker’s overall score of 2.3. Tools: Visual...
View ArticleMy basecode for LD #17
So, here is my basecode: Click (about 4 MB, including DLLs for Win32) My plan is to implement the game mechanics with the Thorium scripting language and then build the rest of game around that core in...
View ArticleYou Got To Be In It To Win It – LD48 #18
The basecode I am using for the Ludum Dare 48 Hour Game Programming Competition #18 is largely the same as the past two three four five six seven competitions. I haven’t made any changes to it since...
View ArticleMy custom library for LD18
This will be my second time entering Ludum Dare and again I will be using C++ with a custom library. Although this time my library supports Linux as well as Windows so if all goes well I should be able...
View ArticleLD19 Unity Resource Request
I’m planning to use Unity for LD19 and was wondering if people had resources they’d recommend or share such as code, urls, blog posts etc. I’m especially interested in 2D tips and tricks. Thanks,...
View ArticleDeclaring basecode for LD19
Alright, now that I have some time to finish this up, I am declaring what I will be using, and sharing my basecode. Actually, baselibrary. I’ll continue to develop in Actionscript3, using the Flex...
View ArticleNot much time
This weekend I have three concerts, one tomorrow and two on Sunday. I have to travel a long time through the snow to get there, I think I’ll have only about 10 – 12 hours to work on LD. I might decide...
View ArticleHello world, this is going to be epic!
I got an idea and I’m going to start making it. I’ll be lazy this time and using a previous game of mine as basecode. The first thing I’ll probably do is remove most of the code, all graphics and well…...
View Articledeclaration of in-ness / dgl
Yup, I’m in! Anyway, I was hoping to get some basecode ready for the compo for once, but it’s still missing some critical stuff (like sound, lack of bugs, etc), and while I could post what I’ve got so...
View ArticleMy base code
Hi, I wanted to post (declare) my base code for Ludum Dare. It’s nothing out of the ordinary, it contains a base Object class that does the following: - Handles new objects; - Stores the objects...
View ArticleDynamic OpenGL for LuaJIT
I’ve been toying around with LuaJIT lately. If you’re not familiar with LuaJIT, it’s a just-in-time compiler that not only makes your Lua code run super fast, but it also makes it possible to call...
View ArticleEngine (Codebase/Basecode) update
Just a small status update for https://dl.dropbox.com/u/74836805/IGM2E.zip : - Bunched up some code here and there - Changed the way tiles (or entities on tile layers with the type argument set to...
View ArticleWell, here’s my base code
According to the rule, if I wanna use any personal code, it’s should be declared and shared ,right? here it is : http://dl.dropbox.com/u/59758578/LD25_Base_Code.rar (it’s also on my github ) I didn’t...
View ArticleI’m also in
I’m in, though my time this weekend is severely limited, so I’ll probably be making a platformer based on my incomplete haxe game.
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