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My base code

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Hi,

I wanted to post (declare) my base code for Ludum Dare. It’s nothing out of the ordinary, it contains a base Object class that does the following:

- Handles new objects;

- Stores the objects position and outputs them;

- Handles deletion of objects;

- Enables collision setup for the objects.

 

It requires DarkGDK and Sparky’s Collision library to work though.

Here‘s the VS2008 solution.


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