Just a small status update for https://dl.dropbox.com/u/74836805/IGM2E.zip :
- Bunched up some code here and there
- Changed the way tiles (or entities on tile layers with the type argument set to entity) get loaded – Objects on object groups behave same .
- Added an enemy base , the “Mob.java” , which is a modified entity which can walk, jump over obstacles or turn around if needed.
- Added a tech-demo “Blob.java” as base NPC (currently does nothing). Also added two of them into the test level.
This post was just to declare changes in the codebase / engine .