declaration of in-ness / dgl
Yup, I’m in! Anyway, I was hoping to get some basecode ready for the compo for once, but it’s still missing some critical stuff (like sound, lack of bugs, etc), and while I could post what I’ve got so...
View ArticleMy base code
Hi, I wanted to post (declare) my base code for Ludum Dare. It’s nothing out of the ordinary, it contains a base Object class that does the following: - Handles new objects; - Stores the objects...
View ArticleDynamic OpenGL for LuaJIT
I’ve been toying around with LuaJIT lately. If you’re not familiar with LuaJIT, it’s a just-in-time compiler that not only makes your Lua code run super fast, but it also makes it possible to call...
View ArticleEngine (Codebase/Basecode) update
Just a small status update for https://dl.dropbox.com/u/74836805/IGM2E.zip : - Bunched up some code here and there - Changed the way tiles (or entities on tile layers with the type argument set to...
View ArticleWell, here’s my base code
According to the rule, if I wanna use any personal code, it’s should be declared and shared ,right? here it is : http://dl.dropbox.com/u/59758578/LD25_Base_Code.rar (it’s also on my github ) I didn’t...
View ArticleI’m also in
I’m in, though my time this weekend is severely limited, so I’ll probably be making a platformer based on my incomplete haxe game.
View ArticleEmbrace your inner kung-fu master
I haven’t missed a Ludum Dare in a few years. Of course I’m in. I will likely use this HTML5 basecode, but I promise NOT to make a platformer with it. https://github.com/McFunkypants/Ludus/ Good luck,...
View Articletrace(“basecode and tools”)
var basecode = "http://www.zappedcow.com/ld27/ld27_basecode.zip"; var tools = {"HaxePunk", "FlashDevelop", "Aseprite", "Bfxr", "Beepbox", "Audacity", "Fruity Loops"}; function foo() {...
View ArticleSimple Game Manager
Just created a small script for helping me with the game – admittedly not the most sophisticated tool around, but it might help me to create content faster. I can’t attach it to the blog (js files are...
View ArticleBase Code!
Yo! I’m sorry that it’s so late, but here is my Unity3D base code! (You’ll need RageSpline to use it completely. Oh, and not everything is totally cleaned up, I ripped it right out of another game.) It...
View ArticleIceEntity (haxeflixel entity-framework)
Since last ludum dare, I’ve been working on what was my basecode, expanding it, and making it generally more useful. Some cool features it now supports are: -Parsing in entities and components from XML...
View ArticleI suppose I’m in …
Wait … we are up to 30 ! The big Three-O. That’s a special round number for all of us fed and raised on a base-10 number system. I can’t possibly pike on this one, even if I only do a quickie ( ) (*)...
View Articlewell well well
That’s it. Good luck to YOU. I have made a JS palette-swapper&basecode, but this doesn’t mean I’ll do anything this LD, so here is a LD anim just for you, and the basecode to look at <33...
View ArticleI’m in …
Hi, James from Bavaria here! I hope I’ll manage to get something done this weekend. My weapons: code: PHASER Framework with TypeScript in VS2013 visuals: 3DSMax 2013 with VRAY (Maybe a drop of ZBRUSH)...
View ArticleBasecode
Last time, I spent much of the first day getting WebGL to draw triangles. I just pulled out the basic drawing, sound, and input code from that weekend, cleaned it up, and stuck it here:...
View Articlebasecode update
I continued working on my basecode, so here it is, just to follow the rules. (new stuff: loader thingy, assets, tweens). And as always, good luck to YOU. <333
View ArticleUsing Lua + Love2D? I wrote a small module that let’s you easily create...
Lot of high score games let you share your successes to Twitter and stuff, so why should LD games be any different? Here’s the module. Just download the file as “twitterer.lua” and require it into your...
View ArticleHelloo
I will be using https://github.com/gardenvarietyse/ld32base which is just my basecode from LD30 but I put 32 instead of 30. how awesome right yeaa
View ArticleCode snippets for everyone to use
Hey everyone, For my own use I’d been coding up some base code for items and levels. So as of yesterday I’ve put them up over at itch.io and it’s called Basecode Bits. It’s free to use for anything and...
View ArticleI’m in~~ basecode too
I used this gif in my last “I’m in” post, but ended up not entering. I’m determined to actually finish something this time! I’m pretty excited. I’ll be using LOVE with my own port of flashpunk on top,...
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